写的很粗糙,就当是练练手吧
1.代码主体
define _CRT_SECURE_NO_WARNINGS 1
#include<string.h>
#include"game.h"
void menu()
{
printf("**************************\n");
printf("******1.play 0.exit******\n");
printf("**************************\n");
}
void game()
{
char ret = 0;
//创建数组存放输出的棋盘信息
char board[ROW][COL] = { 0 };
//初始化棋盘
InitBoard(board, ROW, COL);
//打印棋盘
DisplayBoard(board,ROW,COL);
//互动下棋
while (1)
{
//玩家下棋
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断玩家是否赢
ret =IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
//电脑下棋
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断电脑是否赢
ret=IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
{
printf("玩家胜利\n");
}
else if (ret == '#')
{
printf("电脑胜利\n");
}
else
{
printf("平局\n");
}
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:");
scanf("%d", &input);
switch (input)
{
case 1:
printf("三子棋\n");
game();
break;
case 0:
printf("结束游戏\n");
break;
default:
printf("选择错误,请重新选择\n");
break;
}
}
while (input);
}
int main()
{
test();
return 0;
}
2.引入的头文件
#define ROW 3//定义行为3
#define COL 3//定义列为3
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
void InitBoard(char board[ROW][COL], int row, int col);//声明函数
void DisplayBoard(char board[ROW][COL], int row, int col);
void PlayerMove( char board[ROW][COL],int row,int col);
void ComputerMove(char board[ROW][COL], int row,int col);
//告诉我们四种游戏状态:
//玩家赢-‘*’
//电脑赢-‘#’
//继续-‘C’
//平局-‘Q’
char IsWin(char board[ROW][COL],int row,int col);
3.引入的函数
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j]=' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ",board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
}
printf("\n");
}
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
//判断输入的坐标x和y的值在棋盘内
while (1)
{
printf("请您落子\n");
printf("请输入落子的坐标");
scanf("%d%d", &x, &y);
if ((x >= 1 && x <= row) && (y >= 1 && y <= col))
{
if (board[x-1][y-1]==' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("已经下子过了\n");
}
}
else
{
printf("坐标非法,请重新输入\n");
}
}
}
void ComputerMove(char board[ROW][COL],int row,int col)
{
int x = 0;
int y = 0;
printf("电脑落子\n");
while (1)
{
x = rand() % 3;
y = rand() % 3;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;//棋盘没落满了子
}
}
}
return 1;//棋盘落满子
}
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
//横三列
for (i = 0; i < row; i++)
{
if ((board[i][0] == board[i][1] && board[i][1] == board[i][2]) && (board[i][0] != ' '))
{
return board[i][0];
}
}
//竖三行
for (i = 0; i < col; i++)
{
if ((board[0][i] == board[1][i] && board[1][i] == board[2][i]) && (board[0][i] != ' '))
{
return board[0][i];
}
}
//对角线
if ((board[0][0] == board[1][1]) && (board[1][1] == board[2][2]) && (board[0][0] != ' '))
{
return board[0][0];
}
if ((board[2][0] == board[1][1]) && (board[1][1] == board[0][2]) && (board[2][0] != ' '))
{
return board[2][0];
}
//判断是否平局
if (1 == IsFull(board, ROW,COL))
{
return 'Q';
}
return 'C';