我决定不从Babylonjs 基础来讲了 直接整合mapbox与babylonjs可视化来讲
我整合一个类库 后续不断更新中
npm i @haibalai/mapbox-babylonjs
初始化mapbox-babylonjs 类库, map 是mapbox.gl 的map 对象
import { BabylonMapManager } from “@haibalai/mapbox-babylonjs”;
 BabylonMapManager.init(map);
添加特效
import { BabylonMapManager } from “@haibalai/mapbox-babylonjs”;
 const fragmentShader =
 `
 #ifdef GL_ES
 precision mediump float;
 #endif
 vec2 resolution = vec2(1.0,1.0);
 varying vec2 vUv;
 #define PI 3.14159265358979323846
 uniform float time;
 voidmain(void)
 {
 float pi = atan(-1.0) * 4.0;
 vec2 uv = (vUv -0.5) * 1.0 ;
 float c = fract(abs(cos(time*1.5)));
 float r = length(uv);
 for (int i = 0; i < 3; ++i)
 Mapbox 与 Babylon.js 可视化 glsl 特效篇(四十三) - 小专栏
                










