我决定不从Babylonjs 基础来讲了 直接整合mapbox与babylonjs可视化来讲
我整合一个类库 后续不断更新中
npm i @haibalai/mapbox-babylonjs
初始化mapbox-babylonjs 类库, map 是mapbox.gl 的map 对象
import { BabylonMapManager } from “@haibalai/mapbox-babylonjs”;
 BabylonMapManager.init(map);
添加特效
import { BabylonMapManager } from “@haibalai/mapbox-babylonjs”;
 const fragmentShader =`
 precision highp float;
 precision mediump float;
 uniform float battery;
 uniform float time;
 vec2 resolution = vec2(1.0,1.0);
 varying vec2 vUv;
 voidmain(void){
 vec2 uv = (vUv -0.5) * 2.0 ;
 vec2 cen = vec2(0.5,0.2);
 float circle = distance(uv,cen);
 float outCir = step(circle,0.25);
 float inCir = step(circle,.18);
 float t1 = time * 3.0;
 vec2 v0 = vec2(cos(t1),sin(t1));
 vec2 v00 = vec2(cos(t1 - 1.57), sin(t
 Mapbox 与 Babylon.js 可视化 glsl 特效篇(四十一) - 小专栏
                










