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编辑贝塞尔曲线13

/*此程序没有选择功能,只能编辑当前的曲线*/

var canvas = document.getElementById('canvas'),
    context = canvas.getContext('2d'),
    eraseAllButton = document.getElementById('eraseAllButton'),
    strokeStyleSelect = document.getElementById('strokeStyleSelect'),
    guidewireCheckbox = document.getElementById('guidewireCheckbox'),
    instructions = document.getElementById('instructions'),
    instructionsOkayButton = document.getElementById('instructionsOkayButton'),
    instructionsNoMoreButton = document.getElementById('instructionsNoMoreButton'),

    showInstructions = true,
   
    GRID_STROKE_STYLE = 'lightblue',
    GRID_SPACING = 10,
   
    CONTROL_POINT_RADIUS = 5,
    CONTROL_POINT_STROKE_STYLE = 'blue',
    CONTROL_POINT_FILL_STYLE = 'rgba(255, 255, 0, 0.5)',

    END_POINT_STROKE_STYLE = 'navy',
    END_POINT_FILL_STYLE   = 'rgba(0, 255, 0, 0.5)',
 
    GUIDEWIRE_STROKE_STYLE = 'rgba(0,0,230,0.4)',

    drawingImageData,      // Image data stored on mouse down events
   
    mousedown = {},        // Cursor location for last mouse down event
    rubberbandRect = {},   // Constantly updated for mouse move events

    dragging = false,      // If true, user is dragging the cursor
    draggingPoint = false, // End- or control-point the user is dragging
   
    endPoints     = [ {}, {} ],  // end point locations (x, y)
    controlPoints = [ {}, {} ],  // control point locations (x, y)
    editing  = false,            // If true, user is editing the curve

    guidewires = guidewireCheckbox.checked;

// Functions..........................................................

function drawGrid(color, stepx, stepy) {
   context.save()

   context.strokeStyle = color;
   context.lineWidth = 0.5;
   context.clearRect(0, 0, context.canvas.width, context.canvas.height);

   for (var i = stepx + 0.5; i < context.canvas.width; i += stepx) {
     context.beginPath();
     context.moveTo(i, 0);
     context.lineTo(i, context.canvas.height);
     context.stroke();
   }

   for (var i = stepy + 0.5; i < context.canvas.height; i += stepy) {
     context.beginPath();
     context.moveTo(0, i);
     context.lineTo(context.canvas.width, i);
     context.stroke();
   }

   context.restore();
}

function windowToCanvas(x, y) {
   var bbox = canvas.getBoundingClientRect();

   return { x: x - bbox.left * (canvas.width  / bbox.width),
            y: y - bbox.top  * (canvas.height / bbox.height)
          };
}

// Save and restore drawing surface...................................

function saveDrawingSurface() {
   drawingImageData = context.getImageData(0, 0,
                         canvas.width, canvas.height);
}

function restoreDrawingSurface() {
   context.putImageData(drawingImageData, 0, 0);
}

// Rubberbands........................................................

function updateRubberbandRectangle(loc) {
   rubberbandRect.width  = Math.abs(loc.x - mousedown.x);
   rubberbandRect.height = Math.abs(loc.y - mousedown.y);

   if (loc.x > mousedown.x) rubberbandRect.left = mousedown.x;
   else                     rubberbandRect.left = loc.x;

   if (loc.y > mousedown.y) rubberbandRect.top = mousedown.y;
   else                     rubberbandRect.top = loc.y;
} 

function drawBezierCurve() {
   context.beginPath();
   context.moveTo(endPoints[0].x, endPoints[0].y);
   context.bezierCurveTo(controlPoints[0].x, controlPoints[0].y,
                         controlPoints[1].x, controlPoints[1].y,
                         endPoints[1].x, endPoints[1].y);
   context.stroke();
}

function updateEndAndControlPoints() {
   endPoints[0].x = rubberbandRect.left;
   endPoints[0].y = rubberbandRect.top;

   endPoints[1].x = rubberbandRect.left + rubberbandRect.width;
   endPoints[1].y = rubberbandRect.top  + rubberbandRect.height

   controlPoints[0].x = rubberbandRect.left;
   controlPoints[0].y = rubberbandRect.top  + rubberbandRect.height

   controlPoints[1].x = rubberbandRect.left + rubberbandRect.width;
   controlPoints[1].y = rubberbandRect.top;
}

function drawRubberbandShape(loc) {
   updateEndAndControlPoints();
   drawBezierCurve();
}

function updateRubberband(loc) {
   updateRubberbandRectangle(loc);
   drawRubberbandShape(loc);
}

// Guidewires.........................................................

function drawHorizontalGuidewire (y) {
   context.beginPath();
   context.moveTo(0, y + 0.5);
   context.lineTo(context.canvas.width, y + 0.5);
   context.stroke();
}

function drawVerticalGuidewire (x) {
   context.beginPath();
   context.moveTo(x + 0.5, 0);
   context.lineTo(x + 0.5, context.canvas.height);
   context.stroke();
}

function drawGuidewires(x, y) {
   context.save();
   context.strokeStyle = GUIDEWIRE_STROKE_STYLE;
   context.lineWidth = 0.5;
   drawVerticalGuidewire(x);
   drawHorizontalGuidewire(y);
   context.restore();
}

// End points and control points......................................

function drawControlPoint(index) {
   context.beginPath();
   context.arc(controlPoints[index].x, controlPoints[index].y,
               CONTROL_POINT_RADIUS, 0, Math.PI*2, false);
   context.stroke();
   context.fill();
}

function drawControlPoints() {
   context.save();
   context.strokeStyle = CONTROL_POINT_STROKE_STYLE;
   context.fillStyle   = CONTROL_POINT_FILL_STYLE;

   drawControlPoint(0);
   drawControlPoint(1);

   context.stroke();
   context.fill();
   context.restore();
}

function drawEndPoint(index) {
   context.beginPath();
   context.arc(endPoints[index].x, endPoints[index].y,
               CONTROL_POINT_RADIUS, 0, Math.PI*2, false);
   context.stroke();
   context.fill();
}

function drawEndPoints() {
   context.save();
   context.strokeStyle = END_POINT_STROKE_STYLE;
   context.fillStyle   = END_POINT_FILL_STYLE;

   drawEndPoint(0);
   drawEndPoint(1);

   context.stroke();
   context.fill();
   context.restore();
}

function drawControlAndEndPoints() {
   drawControlPoints();
   drawEndPoints();
}

function cursorInEndPoint(loc) {
   var pt;

   endPoints.forEach( function(point) {
      context.beginPath();
      context.arc(point.x, point.y,
                  CONTROL_POINT_RADIUS, 0, Math.PI*2, false);

      if (context.isPointInPath(loc.x, loc.y)) {
         pt = point;
      }
   });

   return pt;
}

function cursorInControlPoint(loc) {
   var pt;

   controlPoints.forEach( function(point) {
      context.beginPath();
      context.arc(point.x, point.y, 
                  CONTROL_POINT_RADIUS, 0, Math.PI*2, false);

      if (context.isPointInPath(loc.x, loc.y)) {
         pt = point;
      }
   });

   return pt;
}

function updateDraggingPoint(loc) {
   draggingPoint.x = loc.x;
   draggingPoint.y = loc.y;
}

// Canvas event handlers..............................................

canvas.onmousedown = function (e) {
   var loc = windowToCanvas(e.clientX, e.clientY);

   e.preventDefault(); // prevent cursor change

   if (!editing) {
      saveDrawingSurface();
      mousedown.x = loc.x;
      mousedown.y = loc.y;
      updateRubberbandRectangle(loc);
      dragging = true;
   }
   else {
      draggingPoint = cursorInControlPoint(loc);
      
      if (!draggingPoint) {
         draggingPoint = cursorInEndPoint(loc);
      }
   }
};

canvas.onmousemove = function (e) {
   var loc = windowToCanvas(e.clientX, e.clientY);

   if (dragging || draggingPoint) {
      e.preventDefault(); // prevent selections
      restoreDrawingSurface();

      if(guidewires) {
         drawGuidewires(loc.x, loc.y);
      }
   }
   
   if (dragging) {
      updateRubberband(loc);
      drawControlAndEndPoints();
   }
   else if (draggingPoint) {
      updateDraggingPoint(loc);
      drawControlAndEndPoints();
      drawBezierCurve();
   }
};

canvas.onmouseup = function (e) {
   loc = windowToCanvas(e.clientX, e.clientY);

   restoreDrawingSurface();

   if (!editing) {
      updateRubberband(loc);
      drawControlAndEndPoints();
      dragging = false;
      editing = true;
      if (showInstructions) {
         instructions.style.display = 'inline';
      }
   }
   else {
      if (draggingPoint) drawControlAndEndPoints();
      else               editing = false;

      drawBezierCurve();
      draggingPoint = undefined;
   }
};

// Control event handlers.............................................

eraseAllButton.onclick = function (e) {
   context.clearRect(0, 0, canvas.width, canvas.height);
   drawGrid(GRID_STROKE_STYLE, GRID_SPACING, GRID_SPACING);

   saveDrawingSurface(); 

   editing = false;
   dragging = false;
   draggingPoint = undefined;
};

strokeStyleSelect.onchange = function (e) {
   context.strokeStyle = strokeStyleSelect.value;
};

guidewireCheckbox.onchange = function (e) {
   guidewires = guidewireCheckbox.checked;
};

// Instructions event handlers........................................

instructionsOkayButton.onclick = function (e) {
   instructions.style.display = 'none';
};

instructionsNoMoreButton.onclick = function (e) {
   instructions.style.display = 'none';
   showInstructions = false;
};

// Initialization.....................................................

context.strokeStyle = strokeStyleSelect.value;
drawGrid(GRID_STROKE_STYLE, GRID_SPACING, GRID_SPACING);

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