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【我开了C语言金手指】小游戏——三子棋

game.h

#pragma once
#define ROW 3
#define COL 3
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
//声名
void InitBoard(char board[ROW][COL], int row, int col);

void DisplayBoard(char board[ROW][COL], int row, int col);

void PlayerMove(char board[ROW][COL], int row, int col);

void ComputerMove(char board[ROW][COL], int row, int col);

//IsWin要返回四种状态
//玩家赢 *
//电脑赢 #
//平局 Q
//继续 C

char IsWin(char board[ROW][COL], int row, int col);

game.c

#define _CRT_SECURE_NO_WARNINGS 
#include"game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for(i=0;i<row;i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}

void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
//打印一行的数据
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
//打印分割行
if (i < row - 1)//最后一行不打印
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}

void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家走:>\n");
while (1)
{
printf("请输入要下的坐标:>\n");
scanf("%d %d", &x, &y);
//判断xy的合法性
if (x >= 1 && x <= col && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] ==' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标被占用,请重新输入\n");
}
}
else
{
printf("坐标非法,请重新输入\n");
}
}
}

void ComputerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑走\n");
while (1)
{
x = rand() % row;//控制范围ROW为3时,模3余1或2;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
//返回1满了
//返回0没满
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}

char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
//横三列
for (i = 0; i < row; i++)
{
if (board[1][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1]; //为星号
}
}
//竖三列
for (i = 0; i < row; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
//对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
return board[1][1];
if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' ')
return board[1][1];
//判断平局or继续
if (i==IsFull(board, ROW, COL))
{
return 'Q';
}
return 'C';
}

test.h

#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include"game.h"

void game() //游戏算法实现
{
char ret = 0;
char board[ROW][COL] = { 0 }; //利于更改
InitBoard(board, ROW, COL); //初始化棋盘
DisplayBoard(board,ROW,COL);//打印棋盘
while(1)//下棋
{
//玩家下棋
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断玩家是否赢
ret = IsWin(board,ROW,COL);
if (ret != 'C')
{
break;
}
//电脑下棋
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断电脑是否赢
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
{
printf("玩家赢\n");
}
else if (ret == '#')
{
printf("电脑赢\n");
}
else
{
printf("平局\n");
}
}


void menu()
{
printf("*************************\n");
printf("*****1.play 2.exit*****\n");
printf("*************************\n");
}


void test()
{
srand((unsigned int)time(NULL));
int input=0;
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game(); //游戏主体
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新选择!\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}



















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