#define szqrow 3//y
#define szqcol 3//x
#include <stdio.h>
#include <windows.h>
#include <stdlib.h>
#include <time.h>
void sanziqi();
void hannuota();
void InitBoard(char Board[szqrow][szqcol], int row, int col);
void PrintBoard(char Board[szqrow][szqcol],int row,int col);
void Player_Play_snaziqi(char Board[szqrow][szqcol], int row, int col);
void Computer_Play_snaziqi(char Board[szqrow][szqcol], int row, int col);
int Is_Win_sanziqi(char Board[szqrow][szqcol], int row, int col);
//赢返回1
//输返回2
//平返回0
void menu()//选择游戏
{
int input2 = 0;
do
{
printf("**********************************\n");
printf("* 0.返回 *\n");
printf("* 1.三子棋 *\n");
printf("* 2.(待开发) *\n");
printf("* 3.(待开发) *\n");
printf("* *\n");
printf("**********************************\n");
printf(" 请选择>:");
scanf("%d", &input2);
switch (input2)
{
case 0:
break;
case 1:
//三子棋游戏
sanziqi();
break;
case 2:
break;
default:
printf("还在开发中哦\n");
break;
}
}
while (input2);
}
void start()//开始界面
{
int input1 = 0;
srand((unsigned int)time(NULL));
do
{
printf("**********************************\n");
printf("* *\n");
printf("* *\n");
printf("* 1.开始游戏 0.退出游戏 *\n");
printf("* *\n");
printf("* *\n");
printf("**********************************\n");
printf(" 请选择>:");
scanf("%d", &input1);
switch (input1)
{
case 1:
menu();
break;
case 0:
break;
default:
printf("请从新选择\n");
break;
}
} while (input1);
}
void sanziqi()
{
char Board[szqcol][szqrow] = { 0 };
//初始化棋盘
InitBoard( Board, szqrow, szqcol);
//打印棋盘
PrintBoard(Board,szqrow,szqcol);
while (1)
{
//玩家下棋
Player_Play_snaziqi(Board, szqrow, szqcol);
PrintBoard(Board, szqrow, szqcol);
//判断是否获胜
if (Is_Win_sanziqi(Board, szqrow, szqcol) == 1)
{
printf("你赢了\n");
break;
}
//电脑下棋
Computer_Play_snaziqi(Board, szqrow, szqcol);
PrintBoard(Board, szqrow, szqcol);
//判断是否获胜
if (1 == Is_Win_sanziqi(Board, szqrow, szqcol))
{
printf("你输了\n");
break;
}
if (0 == Is_Win_sanziqi(Board, szqrow, szqcol))
{
printf("平局\n");
break;
}
}
}
int main()
{
//开始画面
start();
return 0;
}
void InitBoard(char Board[szqrow][szqrow], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
Board[i][j] = ' ';
}
}
}
void PrintBoard(char Board[szqrow][szqcol], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ",Board[i][j]);
if (j != col - 1)
printf("|");
}
printf("\n");
for (j = 0; j < col + 1 && i != row - 1; j++)
{
printf("---");
}
printf("\n");
}
}
void Player_Play_snaziqi(char Board[szqrow][szqcol], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf("玩家下(x,y)>:");
scanf("%d,%d", &x, &y);
printf("\n");
if ( x >= 1 && x <= col && y >= 1 && y <= row)
{
if (Board[y - 1][x - 1] == ' ')
{
Board[y - 1][x - 1] = '*';
break;
}
else
{
printf("你输入的坐标被占用\n");
}
}
else
{
printf("你输入的坐标不合法,请从新输入\n");
}
}
}
void Computer_Play_snaziqi(char Board[szqrow][szqcol], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑下>:\n");
Sleep(1000);
while(1)
{
x = rand() % col;
y = rand() % row;
if (Board[y][x] == ' ')
{
Board[y][x] = '#';
break;
}
}
}
int Is_Full(char Board[szqrow][szqcol], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (Board[i][j] == ' ')
return 0;
}
}
return 1;
}
int Is_Win_sanziqi(char Board[szqrow][szqcol], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
//所有赢的情况
if ((Board[i][0] == Board[i][1] && Board[i][1] == Board[i][2] && Board[i][0] != ' ') ||//横
(Board[0][i] == Board[1][i] && Board[1][i] == Board[2][i] && Board[0][i] != ' ') ||//竖
(Board[1][1] == Board[0][0] && Board[2][2] == Board[0][0] && Board[0][0] != ' ') ||//
(Board[1][1] == Board[0][2] && Board[2][0] == Board[0][0] && Board[0][0] != ' '))// 斜
return 1;
//判断平局
if (1 == Is_Full(Board, row, col))
return 0;
}
}