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用C语言简单实现三子棋小游戏

yongxinz 2022-02-28 阅读 66
#define szqrow  3//y
#define szqcol  3//x

#include <stdio.h>
#include <windows.h>
#include <stdlib.h>
#include <time.h>

void sanziqi();
void hannuota();

void InitBoard(char Board[szqrow][szqcol], int row, int col);
void PrintBoard(char Board[szqrow][szqcol],int row,int col);
void Player_Play_snaziqi(char Board[szqrow][szqcol], int row, int col);
void Computer_Play_snaziqi(char Board[szqrow][szqcol], int row, int col);
int Is_Win_sanziqi(char Board[szqrow][szqcol], int row, int col);
//赢返回1
//输返回2
//平返回0

void menu()//选择游戏
{
	int input2 = 0;
	do 
	{
		printf("**********************************\n");
		printf("*     0.返回                      *\n");
		printf("*     1.三子棋                    *\n");
		printf("*     2.(待开发)                *\n");
		printf("*     3.(待开发)                *\n");
		printf("*                                *\n");
		printf("**********************************\n");
		printf("                       请选择>:");
		scanf("%d", &input2);
		switch (input2)
		{
		case 0:
			break;
		case 1:
			//三子棋游戏
			sanziqi();
			break;
		case 2:
			break;
		default:
			printf("还在开发中哦\n");
			break;
		}
	}
	while (input2);
}

void start()//开始界面
{
	int input1 = 0;
	srand((unsigned int)time(NULL));
	do
	{
		printf("**********************************\n");
		printf("*                                *\n");
		printf("*                                *\n");
		printf("*     1.开始游戏  0.退出游戏     *\n");
		printf("*                                *\n");
		printf("*                                *\n");
		printf("**********************************\n");
		printf("                       请选择>:");
		scanf("%d", &input1);
		switch (input1)
		{
		case 1:
			menu();
			break;
		case 0:
			break;
		default:
			printf("请从新选择\n");
			break;
		}
	} while (input1);
}

void sanziqi()
{
	char Board[szqcol][szqrow] = { 0 };
	//初始化棋盘
	InitBoard( Board, szqrow, szqcol);
	//打印棋盘
	PrintBoard(Board,szqrow,szqcol);
	while (1)
	{
		//玩家下棋
		Player_Play_snaziqi(Board, szqrow, szqcol);
		PrintBoard(Board, szqrow, szqcol);
		//判断是否获胜
		if (Is_Win_sanziqi(Board, szqrow, szqcol) == 1)
		{
			printf("你赢了\n");
			break;
		}
		//电脑下棋
		Computer_Play_snaziqi(Board, szqrow, szqcol);
		PrintBoard(Board, szqrow, szqcol);
		//判断是否获胜
		if (1 == Is_Win_sanziqi(Board, szqrow, szqcol))
		{
			printf("你输了\n");
			break;
		}
		if (0 == Is_Win_sanziqi(Board, szqrow, szqcol))
		{
			printf("平局\n");
			break;
		}
	}
}

int main()
{
	//开始画面
	start();
	return 0;
}

void InitBoard(char Board[szqrow][szqrow], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			Board[i][j] = ' ';
		}
	}
}

void PrintBoard(char Board[szqrow][szqcol], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			printf(" %c ",Board[i][j]);
			if (j != col - 1)
				printf("|");
		}
		printf("\n");
		for (j = 0; j < col + 1 && i != row - 1; j++)
		{
			printf("---");
		}
		printf("\n");
	}
}

void Player_Play_snaziqi(char Board[szqrow][szqcol], int row, int col)
{
	int x = 0;
	int y = 0;
	while (1)
	{
		printf("玩家下(x,y)>:");
		scanf("%d,%d", &x, &y);
		printf("\n");
		if ( x >= 1 && x <= col && y >= 1 && y <= row)
		{
			if (Board[y - 1][x - 1] == ' ')
			{
				Board[y - 1][x - 1] = '*';
				break;
			}
			else
			{
				printf("你输入的坐标被占用\n");
			}
		}
		else
		{
			printf("你输入的坐标不合法,请从新输入\n");
		}
	}
}

void Computer_Play_snaziqi(char Board[szqrow][szqcol], int row, int col)
{
	int x = 0;
	int y = 0;
	printf("电脑下>:\n");
	Sleep(1000);
	while(1)
	{
		x = rand() % col;
		y = rand() % row;
		if (Board[y][x] == ' ')
		{
			Board[y][x] = '#';
			break;
		}
	}
}

int Is_Full(char Board[szqrow][szqcol], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			if (Board[i][j] == ' ')
				return 0;
		}
	}
	return 1;
}

int Is_Win_sanziqi(char Board[szqrow][szqcol], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		//所有赢的情况
		if ((Board[i][0] == Board[i][1] && Board[i][1] == Board[i][2] && Board[i][0] != ' ') ||//横
			(Board[0][i] == Board[1][i] && Board[1][i] == Board[2][i] && Board[0][i] != ' ') ||//竖
			(Board[1][1] == Board[0][0] && Board[2][2] == Board[0][0] && Board[0][0] != ' ') ||//
			(Board[1][1] == Board[0][2] && Board[2][0] == Board[0][0] && Board[0][0] != ' '))//  斜
			return 1;
		//判断平局
		if (1 == Is_Full(Board, row, col))
			return 0;
	}
}
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