VC拼方块游戏
// pics.cpp : 定义应用程序的入口点。
#include "stdafx.h"
#include "pics.h"
#include "stdlib.h"
#include "time.h"
#include <math.h>
//图片水平方向切分的块数
#define IMGCLIPW 4
//图片垂直方向切分的块数
#define IMGCLIPH 4
//图片地址
#define IMGSRC L"C\:\\Users\\sqqihao\\Desktop\\node\\jpg.bmp"
//图片宽度和高度
#define IMGW 400
#define IMGH 400
#define IMGBLOCK IMGW/IMGCLIPW
#define MAX_LOADSTRING 100
struct Block{
int left;
int top;
};
Block arr[IMGCLIPH*IMGCLIPH];
// 全局变量:
HINSTANCE hInst; // 当前实例
WCHAR szTitle[MAX_LOADSTRING]; // 标题栏文本
WCHAR szWindowClass[MAX_LOADSTRING]; // 主窗口类名
VOID InitGame(Block _arr[IMGCLIPH*IMGCLIPH]);
VOID ResetGame(Block _arr[IMGCLIPH*IMGCLIPH]);
VOID ShowImage(HDC hdc, Block _arr[IMGCLIPH*IMGCLIPH]);
VOID resizeWindow(HWND hWnd);
//初始化加载图片
VOID displayImage(HDC hdc);
int getWhilte(Block _arr[IMGCLIPH*IMGCLIPH]);
//数组中两个不同的索引互相替换
VOID switchBlock(Block _arr[IMGCLIPH*IMGCLIPH], int i, int j);
int checkSuccess(Block _arr[IMGCLIPH*IMGCLIPH]);
// 此代码模块中包含的函数的前向声明:
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM);
INT_PTR CALLBACK Done(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
_In_opt_ HINSTANCE hPrevInstance,
_In_ LPWSTR lpCmdLine,
_In_ int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
// TODO: 在此放置代码。
// 初始化全局字符串
LoadStringW(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
LoadStringW(hInstance, IDC_PICS, szWindowClass, MAX_LOADSTRING);
MyRegisterClass(hInstance);
// 执行应用程序初始化:
if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
}
HACCEL hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_PICS));
MSG msg;
// 主消息循环:
while (GetMessage(&msg, nullptr, 0, 0))
{
if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
return (int) msg.wParam;
}
//
// 函数: MyRegisterClass()
//
// 目的: 注册窗口类。
//
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEXW wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_PICS));
wcex.hCursor = LoadCursor(nullptr, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = MAKEINTRESOURCEW(IDC_PICS);
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));
return RegisterClassExW(&wcex);
}
//
// 函数: InitInstance(HINSTANCE, int)
//
// 目的: 保存实例句柄并创建主窗口
//
// 注释:
// 在此函数中,我们在全局变量中保存实例句柄并
// 创建和显示主程序窗口
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
hInst = hInstance; // 将实例句柄存储在全局变量中
HWND hWnd = CreateWindowW(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, nullptr, nullptr, hInstance, nullptr);
if (!hWnd)
{
return FALSE;
}
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
return TRUE;
}
VOID InitGame(Block _arr[IMGCLIPH*IMGCLIPH]) {
int i , left , top;
for (i = 0; i < IMGCLIPH*IMGCLIPW-1; i++) {
left = i % IMGCLIPW;
top = floor(i / IMGCLIPH);
_arr[i] = { left*IMGBLOCK ,top*IMGBLOCK };
}
_arr[IMGCLIPH*IMGCLIPW-1] = { -1 ,-1 };
}
//随机切分图片
VOID ResetGame(Block _arr[IMGCLIPH*IMGCLIPH]) {
int i, num;
Block temp;
srand(time(NULL));
for (i = 0; i < IMGCLIPH*IMGCLIPW; i++) {
num = rand() % (IMGCLIPH*IMGCLIPH);
temp = _arr[num];
_arr[num] = _arr[i];
_arr[i] = temp;
}
}
//根据当前的数据,移动图片到VIEW
VOID ShowImage(HDC hdc ,Block _arr[IMGCLIPH*IMGCLIPH]) {
int i, left , top, posX, posY;
HDC hdcMem;
HBITMAP hbmp; //一张位图的句柄
BITMAP bmp;
hdcMem = CreateCompatibleDC(hdc); //创建一个与指定设备兼容的内存设备上下文环境
hbmp = (HBITMAP)LoadImage(NULL, IMGSRC, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE | LR_CREATEDIBSECTION);
GetObject(hbmp, sizeof(BITMAP), &bmp); //得到一个位图对象
SelectObject(hdcMem, hbmp);
for (i = 0; i < IMGCLIPH*IMGCLIPW; i++) {
posX = i % IMGCLIPW;
posY = floor(i / IMGCLIPH);
left = _arr[i].left;
top = _arr[i].top;
if (left == -1 && top == -1) {
Rectangle(hdc, posX*IMGBLOCK, posY*IMGBLOCK, (posX+1)*IMGBLOCK, (posY+1)*IMGBLOCK);
}
else {
BitBlt(hdc, posX*IMGBLOCK, posY*IMGBLOCK, IMGW, IMGH, hdcMem, left, top, SRCCOPY); //显示位图
}
}
}
VOID resizeWindow(HWND hWnd) {
RECT rect;
int nWinX, nWinY, nClientX, nClientY, nScreenWidth, nScreenHeight, userWidth, userHeight;
GetWindowRect(hWnd, &rect);
//获取窗口大小
nWinX = rect.right - rect.left;
nWinY = rect.bottom - rect.top;
//获取客户区大小
GetClientRect(hWnd, &rect);
nClientX = rect.right - rect.left;
nClientY = rect.bottom - rect.top;
//获取屏幕的宽高
nScreenWidth = GetSystemMetrics(SM_CXSCREEN);
nScreenHeight = GetSystemMetrics(SM_CYSCREEN);
userWidth = 415;
userHeight = 471;
MoveWindow(hWnd, (nScreenWidth - userWidth) / 2, (nScreenHeight - userHeight) / 2, userWidth, userHeight, TRUE);
}
//初始化加载图片
VOID displayImage(HDC hdc) {
HDC hdcMem;
HBITMAP hbmp; //一张位图的句柄
BITMAP bmp;
hdcMem = CreateCompatibleDC(hdc); //创建一个与指定设备兼容的内存设备上下文环境
hbmp = (HBITMAP)LoadImage(NULL, IMGSRC, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE | LR_CREATEDIBSECTION);
GetObject(hbmp, sizeof(BITMAP), &bmp); //得到一个位图对象
SelectObject(hdcMem, hbmp);
BitBlt(hdc, 0, 0, IMGW, IMGH, hdcMem, 0, 0, SRCCOPY); //显示位图
}
int getWhilte( Block _arr[IMGCLIPH*IMGCLIPH] ) {
for (int i = 0; i < IMGCLIPH*IMGCLIPW; i++) {
if (_arr[i].left == -1 && _arr[i].top == -1) {
return i;
}
}
}
//数组中两个不同的索引互相替换
VOID switchBlock(Block _arr[IMGCLIPH*IMGCLIPH], int i, int j) {
Block temp = _arr[i];
_arr[i] = _arr[j];
_arr[j] = temp;
}
int checkSuccess(Block _arr[IMGCLIPH*IMGCLIPH]) {
int i, left, top , flag = 1;
for (i = 0; i < IMGCLIPH*IMGCLIPW - 1; i++) {
left = i % IMGCLIPW;
top = floor(i / IMGCLIPH);
if (left*IMGBLOCK!=_arr[i].left && top*IMGBLOCK!=_arr[i].top) {
flag = 0;
}
}
return flag;
}
//
// 函数: WndProc(HWND, UINT, WPARAM, LPARAM)
//
// 目的: 处理主窗口的消息。
//
// WM_COMMAND - 处理应用程序菜单
// WM_PAINT - 绘制主窗口
// WM_DESTROY - 发送退出消息并返回
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_CREATE:
{
resizeWindow(hWnd);
InitGame(arr);
}
break;
case WM_COMMAND:
{
int wmId = LOWORD(wParam);
// 分析菜单选择:
switch (wmId)
{
case IDM_ABOUT:
DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
break;
case IDM_EXIT:
//DestroyWindow(hWnd);
ResetGame(arr);
InvalidateRect(hWnd, NULL, true);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
}
break;
case WM_KEYDOWN:
{
//获取白色方块的位置;
int idx = getWhilte(arr);
switch(wParam) {
case VK_UP:
//判断方块是否可以上移,如果可以那么就移动
//判断白色方块
if (idx - IMGCLIPH >= 0) {
//替换位置
switchBlock(arr, idx, idx - IMGCLIPH);
InvalidateRect(hWnd, NULL, true);
}
break;
case VK_DOWN:
if (idx + IMGCLIPH < IMGCLIPH*IMGCLIPH) {
//替换位置
switchBlock(arr, idx, idx + IMGCLIPH);
InvalidateRect(hWnd, NULL, true);
}
break;
case VK_LEFT:
if ( idx%IMGCLIPH -1>=0 ) {
//替换位置
switchBlock(arr, idx, idx-1);
InvalidateRect(hWnd, NULL, true);
}
break;
case VK_RIGHT:
if (idx%IMGCLIPH +1 < IMGCLIPH) {
//替换位置
switchBlock(arr, idx, idx + 1);
InvalidateRect(hWnd, NULL, true);
}
break;
default:
break;
}
int result = checkSuccess(arr);
if (result == 1) {
DialogBox(hInst, MAKEINTRESOURCE(IDD_DIALOG1), hWnd, Done);
}
}
break;
case WM_PAINT:
{
// TODO: 在此处添加使用 hdc 的任何绘图代码...
HDC hdc;
PAINTSTRUCT ps;
hdc = BeginPaint(hWnd, &ps); //为指定句柄hwnd窗口进行绘画准备工作
//displayImage(hdc);
ShowImage(hdc, arr);
EndPaint(hWnd, &ps);
}
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
// “关于”框的消息处理程序。
INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
UNREFERENCED_PARAMETER(lParam);
switch (message)
{
case WM_INITDIALOG:
return (INT_PTR)TRUE;
case WM_COMMAND:
if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
{
EndDialog(hDlg, LOWORD(wParam));
return (INT_PTR)TRUE;
}
break;
}
return (INT_PTR)FALSE;
}
// “关于”框的消息处理程序。
INT_PTR CALLBACK Done(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
UNREFERENCED_PARAMETER(lParam);
switch (message)
{
case WM_INITDIALOG:
return (INT_PTR)TRUE;
case WM_COMMAND:
if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
{
EndDialog(hDlg, LOWORD(wParam));
return (INT_PTR)TRUE;
}
break;
}
return (INT_PTR)FALSE;
}
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