0
点赞
收藏
分享

微信扫一扫

c语言实现-五子棋(单双人,可改棋盘大小)

老罗话编程 2022-02-16 阅读 58

目录

1详解

        1.1准备

        1.2游戏函数声明

                 1.2.1初始化棋盘数据

                1.2.2打印棋盘及棋盘数据

                1.2.3玩家一落子

                1.2.4玩家二落子

                1.2.5电脑落子

                1.2.6判断游戏状态

                1.2.7打印主菜单

        1.3单人模式主体逻辑

        1.4双人模式主体逻辑

        1.5游戏主体逻辑

2游戏源码


1详解

        1.1准备

编译器:vs2022,如果你的编译器报错,把scanf_s改成scanf即可。

#include<stdio.h>
#include<stdlib.h>
#include<time.h>

//定义字符
#define ROW 10    //改变这两个数值可改变棋盘大小
#define COL 10

        1.2游戏函数声明

//函数声明

//初始化棋盘数据
void InitBoard(char(*Board)[COL], int row, int col);
//打印棋盘及棋盘数据
void Display_Board(char Board[ROW][COL]);
//玩家一落子
void Player_one(char Board[ROW][COL]);
//玩家二落子
void Player_two(char Board[ROW][COL]);
//电脑落子
void Computer(char Board[ROW][COL]);
//判断游戏状态
char check_win(char Board[ROW][COL]);

                 1.2.1初始化棋盘数据

//初始化棋盘数据
void InitBoard(char(*Board)[COL], int row, int col) {
	for (int i = 0; i < row; i++) {
		for (int j = 0; j < col; j++) {
			Board[i][j] = ' ';
		}
	}
}

                1.2.2打印棋盘及棋盘数据

由于使用控制台,为了对齐图形,你会时不时的看到空格和换行的输入。

//打印棋盘及棋盘数据
void Display_Board(char Board[ROW][COL]) {
	system("cls");
	int i = 0, j = 0;
	printf("   ");
	for (i = 0; i < COL; i++) {
		if (i < COL - 1)
			printf(" %d |", i + 1);
		else
			printf(" %d ", i + 1);
	}
	printf("\n\n");
	for (i = 0; i < ROW; i++) {
		
		 if (i < ROW - 1) {
			for (j = 0; j < COL; j++) {
				if (j == 0)
					printf("%d   %c |", i + 1, Board[i][j]);
				else if (j < COL - 1) {
					printf(" %c |", Board[i][j]);
				}
				else
					printf(" %c \n", Board[i][j]);
			}
		}
		else {
			for (j = 0; j < COL; j++) {
				if (j == 0&&ROW<10)
					printf("%d   %c |", i + 1, Board[i][j]);
				else if(j==0)
					printf("%d  %c |", i + 1, Board[i][j]);
				else if (j < COL - 1) {
					printf(" %c |", Board[i][j]);
				}
				else
					printf(" %c \n", Board[i][j]);
			}
		}
		

		 if (i < ROW - 1)
			 printf("- ");
		 else
			 printf("  ");
		if (i < ROW - 1) {
			for (j = 0; j < COL; j++) {
				if(j==0){
					printf(" ---|");
				}else if (j < COL - 1)
					printf("---|");
				else
					printf("---\n");
			}
		}
		
	}
}

                1.2.3玩家一落子

//玩家一落子
void Player_one(char Board[ROW][COL]) {
	printf("Please player1 to enter the numbers of rows and columns:");
	int x, y;
	while (1) {
		scanf_s("%d%d", &x, &y);
		
		//判断坐标合法性
		if (x <= ROW && y <= COL && x >= 1 && y >= 1) {
			//判断坐标是否被占用
			if (Board[x - 1][y - 1] == ' ') {
				Board[x - 1][y - 1] = 'X';
				printf("玩家一落子\n\n");
				Display_Board(Board);
				break;
			}
			else {
				printf("该位置已经有棋了哦,请重新下棋:");
			}
		}
		else {
			printf("You have entered an invalid symbol! Please re-enter:");
		}
	}
	
}

                1.2.4玩家二落子

void Player_two(char Board[ROW][COL]) {
	printf("Please player2 to enter the numbers of rows and columns:");
	int x, y;
	while (1) {
		scanf_s("%d%d", &x, &y);

		//判断坐标合法性
		if (x <= ROW && y <= COL && x >= 1 && y >= 1) {
			//判断坐标是否被占用
			if (Board[x - 1][y - 1] == ' ') {
				Board[x - 1][y - 1] = 'O';
				printf("玩家二落子\n");
				Display_Board(Board);
				break;
			}
			else {
				printf("该位置已经有棋了哦,请重新下棋:");
			}
		}
		else {
			printf("You have entered an invalid symbol! Please re-enter:");
		}
	}

}

                1.2.5电脑落子

//电脑落子
void Computer(char Board[ROW][COL]) {

	while (1) {
		int x = rand() % ROW;
		int y = rand() % COL;
		//判断是否占用
		if (Board[x][y] == ' ') {
			Board[x][y] = 'O';
			printf("电脑落子\n\n");
			Display_Board(Board);
			break;
		}
	}
}

                1.2.6判断游戏状态

//判断游戏状态
char check_win(char Board[ROW][COL]) {
	

	//判断行
	for (int i = 0; i < ROW; i++) {
		for (int j = 0; j < COL - 4; j++) {
			if (Board[i][j] == Board[i][j + 1] && Board[i][j] == Board[i][j + 2] 
				&& Board[i][j] == Board[i][j + 3]
				&& Board[i][j] == Board[i][j + 4]
				&& Board[i][j] != ' ') {
				return Board[i][j];
			}
		}
	}
	//判断列
	for (int i = 0; i < ROW - 4; i++) {
		for (int j = 0; j < COL; j++) {
			if (Board[i][j] == Board[i+1][j] && Board[i][j] == Board[i+2][j]
				&& Board[i][j] == Board[i + 3][j] 
				&& Board[i][j] == Board[i + 4][j] 
				&& Board[i][j] != ' ') {

				return Board[i][j];
			}
		}
	}
	//判断左对角线
	for (int i = 0; i < ROW - 4; i++) {
		for (int j = 0; j < COL - 4; j++) {
			if (Board[i][j] == Board[i+1][j+1] && Board[i][j] == Board[i+2][j+2]
				&& Board[i][j] == Board[i + 3][j + 3] 
				&& Board[i][j] == Board[i + 4][j + 4]
				&& Board[i][j] != ' ') {
				return Board[i][j];
			}
		}
	}
	//判断右对角线
	for (int i = 0; i < ROW-4 ; i++) {
		for (int j = 4; j < COL; j++) {
			if (Board[i][j] == Board[i - 1][j - 1] && Board[i][j] == Board[i - 2][j - 2]
				&& Board[i][j] == Board[i - 3][j - 3] 
				&& Board[i][j] == Board[i - 4][j - 4] && Board[i][j] != ' ') {
				return Board[i][j];
			}
		}
	}
	//判断棋盘是否满了
	for (int i = 0; i < ROW; i++) {
		for (int j = 0; j < COL; j++) {
			if (Board[i][j] == ' ')
				return 'g';
		}
	}

	return 'p';
}

                1.2.7打印主菜单

void menu() {
	system("cls");
	printf("********************\n");
	printf("***** 1.play one ***\n");
	printf("***** 2.play two ***\n");
	printf("***** 3.exit *******\n");
	printf("********************\n");
}

        1.3单人模式主体逻辑

void game() {

	//存储棋盘数据-二维数组   
	char Board[ROW][COL];  //这里只创建了数据,但背景棋盘没有必要单独写出来,就和数据一起了

	//初始化棋盘数据
	InitBoard(Board, ROW, COL);

	//打印棋盘和棋盘数据
	Display_Board(Board);
	
	
	char sign;
	while (1) {
		
		//玩家一 下棋 并判断游戏是否继续
		Player_one(Board);
		sign = check_win(Board);
		if (sign != 'g')
			break;
	    
		//电脑下棋 并判断游戏是否继续
		Computer(Board);
		sign = check_win(Board);
		if (sign != 'g')
			break;

	}
	
	
		//判断胜利者
	if (sign == 'X')
		printf("Player_one is a winer!\n");
	else if (sign == 'O')
		printf("Computer is a winer!\n");
	else
		printf("There are no losers here!\n");
	printf("按任意键回到主菜单");
	getch();
}

        1.4双人模式主体逻辑

void game_two() {

	//存储棋盘数据-二维数组   
	char Board[ROW][COL];  //这里只创建了数据,但背景棋盘没有必要单独写出来,就和数据一起了

	//初始化棋盘数据
	InitBoard(Board, ROW, COL);

	//打印棋盘和棋盘数据
	Display_Board(Board);


	char sign;
	while (1) {

		//玩家一 下棋 并判断游戏是否继续
		Player_one(Board);
		sign = check_win(Board);
		if (sign != 'g')
			break;

		//玩家二下棋 并判断游戏是否继续
		Player_two(Board);
		sign = check_win(Board);
		if (sign != 'g')
			break;

	}


	//判断胜利者
	if (sign == 'X')
		printf("Player_one is a winer!\n");
	else if (sign == 'O')
		printf("Computer is a winer!\n");
	else
		printf("There are no losers here!\n");
	printf("按任意键回到主菜单");
	getch();
}

1.5游戏主体逻辑

int main(void) {
	srand((unsigned int)time(NULL));

	
	int chose_menu;
	do {
		//打印目录
		menu();
		printf("请输入你的要求:");


		//根据用户选择进入界面
		
		scanf_s("%d", &chose_menu);
		switch (chose_menu) {
		case 1:
			printf("The game is loading,please wait patiently\n");
			game();
			break;
		case 2:
			game_two();
			break;
		case 3:
			printf("The game is exiting!\n");
			break;
		default:
			printf("You have entered an invalid symbol! Please re-enter:\n");
			break;
		}
	} while (chose_menu != 3);
	
	return 0;

	
	
}

2游戏源码

#pragma once
#include<stdio.h>
#include<stdlib.h>
#include<time.h>

//定义字符
#define ROW 10    //改变这两个数值可改变棋盘大小
#define COL 10

//初始化棋盘数据
void InitBoard(char(*Board)[COL], int row, int col) {
	for (int i = 0; i < row; i++) {
		for (int j = 0; j < col; j++) {
			Board[i][j] = ' ';
		}
	}
}

//打印棋盘及棋盘数据
void Display_Board(char Board[ROW][COL]) {
	system("cls");
	int i = 0, j = 0;
	printf("   ");
	for (i = 0; i < COL; i++) {
		if (i < COL - 1)
			printf(" %d |", i + 1);
		else
			printf(" %d ", i + 1);
	}
	printf("\n\n");
	for (i = 0; i < ROW; i++) {
		
		 if (i < ROW - 1) {
			for (j = 0; j < COL; j++) {
				if (j == 0)
					printf("%d   %c |", i + 1, Board[i][j]);
				else if (j < COL - 1) {
					printf(" %c |", Board[i][j]);
				}
				else
					printf(" %c \n", Board[i][j]);
			}
		}
		else {
			for (j = 0; j < COL; j++) {
				if (j == 0&&ROW<10)
					printf("%d   %c |", i + 1, Board[i][j]);
				else if(j==0)
					printf("%d  %c |", i + 1, Board[i][j]);
				else if (j < COL - 1) {
					printf(" %c |", Board[i][j]);
				}
				else
					printf(" %c \n", Board[i][j]);
			}
		}
		

		 if (i < ROW - 1)
			 printf("- ");
		 else
			 printf("  ");
		if (i < ROW - 1) {
			for (j = 0; j < COL; j++) {
				if(j==0){
					printf(" ---|");
				}else if (j < COL - 1)
					printf("---|");
				else
					printf("---\n");
			}
		}
		
	}
}

//玩家一落子
void Player_one(char Board[ROW][COL]) {
	printf("Please player1 to enter the numbers of rows and columns:");
	int x, y;
	while (1) {
		scanf_s("%d%d", &x, &y);
		
		//判断坐标合法性
		if (x <= ROW && y <= COL && x >= 1 && y >= 1) {
			//判断坐标是否被占用
			if (Board[x - 1][y - 1] == ' ') {
				Board[x - 1][y - 1] = 'X';
				printf("玩家一落子\n\n");
				Display_Board(Board);
				break;
			}
			else {
				printf("该位置已经有棋了哦,请重新下棋:");
			}
		}
		else {
			printf("You have entered an invalid symbol! Please re-enter:");
		}
	}
	
}

//玩家二落子
void Player_two(char Board[ROW][COL]) {
	printf("Please player2 to enter the numbers of rows and columns:");
	int x, y;
	while (1) {
		scanf_s("%d%d", &x, &y);

		//判断坐标合法性
		if (x <= ROW && y <= COL && x >= 1 && y >= 1) {
			//判断坐标是否被占用
			if (Board[x - 1][y - 1] == ' ') {
				Board[x - 1][y - 1] = 'O';
				printf("玩家二落子\n");
				Display_Board(Board);
				break;
			}
			else {
				printf("该位置已经有棋了哦,请重新下棋:");
			}
		}
		else {
			printf("You have entered an invalid symbol! Please re-enter:");
		}
	}

}

//电脑落子
void Computer(char Board[ROW][COL]) {

	while (1) {
		int x = rand() % ROW;
		int y = rand() % COL;
		//判断是否占用
		if (Board[x][y] == ' ') {
			Board[x][y] = 'O';
			printf("电脑落子\n\n");
			Display_Board(Board);
			break;
		}
	}
}

//判断游戏状态
char check_win(char Board[ROW][COL]) {
	

	//判断行
	for (int i = 0; i < ROW; i++) {
		for (int j = 0; j < COL - 4; j++) {
			if (Board[i][j] == Board[i][j + 1] && Board[i][j] == Board[i][j + 2] 
				&& Board[i][j] == Board[i][j + 3]
				&& Board[i][j] == Board[i][j + 4]
				&& Board[i][j] != ' ') {
				return Board[i][j];
			}
		}
	}
	//判断列
	for (int i = 0; i < ROW - 4; i++) {
		for (int j = 0; j < COL; j++) {
			if (Board[i][j] == Board[i+1][j] && Board[i][j] == Board[i+2][j]
				&& Board[i][j] == Board[i + 3][j] 
				&& Board[i][j] == Board[i + 4][j] 
				&& Board[i][j] != ' ') {

				return Board[i][j];
			}
		}
	}
	//判断左对角线
	for (int i = 0; i < ROW - 4; i++) {
		for (int j = 0; j < COL - 4; j++) {
			if (Board[i][j] == Board[i+1][j+1] && Board[i][j] == Board[i+2][j+2]
				&& Board[i][j] == Board[i + 3][j + 3] 
				&& Board[i][j] == Board[i + 4][j + 4]
				&& Board[i][j] != ' ') {
				return Board[i][j];
			}
		}
	}
	//判断右对角线
	for (int i = 0; i < ROW-4 ; i++) {
		for (int j = 4; j < COL; j++) {
			if (Board[i][j] == Board[i - 1][j - 1] && Board[i][j] == Board[i - 2][j - 2]
				&& Board[i][j] == Board[i - 3][j - 3] 
				&& Board[i][j] == Board[i - 4][j - 4] && Board[i][j] != ' ') {
				return Board[i][j];
			}
		}
	}
	//判断棋盘是否满了
	for (int i = 0; i < ROW; i++) {
		for (int j = 0; j < COL; j++) {
			if (Board[i][j] == ' ')
				return 'g';
		}
	}

	return 'p';
}

void menu() {
	system("cls");
	printf("********************\n");
	printf("***** 1.play one ***\n");
	printf("***** 2.play two ***\n");
	printf("***** 3.exit *******\n");
	printf("********************\n");
}


void game() {

	//存储棋盘数据-二维数组   
	char Board[ROW][COL];  //这里只创建了数据,但背景棋盘没有必要单独写出来,就和数据一起了

	//初始化棋盘数据
	InitBoard(Board, ROW, COL);

	//打印棋盘和棋盘数据
	Display_Board(Board);
	
	
	char sign;
	while (1) {
		
		//玩家一 下棋 并判断游戏是否继续
		Player_one(Board);
		sign = check_win(Board);
		if (sign != 'g')
			break;
	    
		//电脑下棋 并判断游戏是否继续
		Computer(Board);
		sign = check_win(Board);
		if (sign != 'g')
			break;

	}
	
	
		//判断胜利者
	if (sign == 'X')
		printf("Player_one is a winer!\n");
	else if (sign == 'O')
		printf("Computer is a winer!\n");
	else
		printf("There are no losers here!\n");
	printf("按任意键回到主菜单");
	getch();
}

void game_two() {

	//存储棋盘数据-二维数组   
	char Board[ROW][COL];  //这里只创建了数据,但背景棋盘没有必要单独写出来,就和数据一起了

	//初始化棋盘数据
	InitBoard(Board, ROW, COL);

	//打印棋盘和棋盘数据
	Display_Board(Board);


	char sign;
	while (1) {

		//玩家一 下棋 并判断游戏是否继续
		Player_one(Board);
		sign = check_win(Board);
		if (sign != 'g')
			break;

		//玩家二下棋 并判断游戏是否继续
		Player_two(Board);
		sign = check_win(Board);
		if (sign != 'g')
			break;

	}


	//判断胜利者
	if (sign == 'X')
		printf("Player_one is a winer!\n");
	else if (sign == 'O')
		printf("Computer is a winer!\n");
	else
		printf("There are no losers here!\n");
	printf("按任意键回到主菜单");
	getch();
}

int main(void) {
	srand((unsigned int)time(NULL));

	
	int chose_menu;
	do {
		//打印目录
		menu();
		printf("请输入你的要求:");


		//根据用户选择进入界面
		
		scanf_s("%d", &chose_menu);
		switch (chose_menu) {
		case 1:
			printf("The game is loading,please wait patiently\n");
			game();
			break;
		case 2:
			game_two();
			break;
		case 3:
			printf("The game is exiting!\n");
			break;
		default:
			printf("You have entered an invalid symbol! Please re-enter:\n");
			break;
		}
	} while (chose_menu != 3);
	
	return 0;

	
	
}
举报

相关推荐

0 条评论