目录
1详解
1.1准备
编译器:vs2022,如果你的编译器报错,把scanf_s改成scanf即可。
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
//定义字符
#define ROW 10 //改变这两个数值可改变棋盘大小
#define COL 10
1.2游戏函数声明
//函数声明
//初始化棋盘数据
void InitBoard(char(*Board)[COL], int row, int col);
//打印棋盘及棋盘数据
void Display_Board(char Board[ROW][COL]);
//玩家一落子
void Player_one(char Board[ROW][COL]);
//玩家二落子
void Player_two(char Board[ROW][COL]);
//电脑落子
void Computer(char Board[ROW][COL]);
//判断游戏状态
char check_win(char Board[ROW][COL]);
1.2.1初始化棋盘数据
//初始化棋盘数据
void InitBoard(char(*Board)[COL], int row, int col) {
for (int i = 0; i < row; i++) {
for (int j = 0; j < col; j++) {
Board[i][j] = ' ';
}
}
}
1.2.2打印棋盘及棋盘数据
由于使用控制台,为了对齐图形,你会时不时的看到空格和换行的输入。
//打印棋盘及棋盘数据
void Display_Board(char Board[ROW][COL]) {
system("cls");
int i = 0, j = 0;
printf(" ");
for (i = 0; i < COL; i++) {
if (i < COL - 1)
printf(" %d |", i + 1);
else
printf(" %d ", i + 1);
}
printf("\n\n");
for (i = 0; i < ROW; i++) {
if (i < ROW - 1) {
for (j = 0; j < COL; j++) {
if (j == 0)
printf("%d %c |", i + 1, Board[i][j]);
else if (j < COL - 1) {
printf(" %c |", Board[i][j]);
}
else
printf(" %c \n", Board[i][j]);
}
}
else {
for (j = 0; j < COL; j++) {
if (j == 0&&ROW<10)
printf("%d %c |", i + 1, Board[i][j]);
else if(j==0)
printf("%d %c |", i + 1, Board[i][j]);
else if (j < COL - 1) {
printf(" %c |", Board[i][j]);
}
else
printf(" %c \n", Board[i][j]);
}
}
if (i < ROW - 1)
printf("- ");
else
printf(" ");
if (i < ROW - 1) {
for (j = 0; j < COL; j++) {
if(j==0){
printf(" ---|");
}else if (j < COL - 1)
printf("---|");
else
printf("---\n");
}
}
}
}
1.2.3玩家一落子
//玩家一落子
void Player_one(char Board[ROW][COL]) {
printf("Please player1 to enter the numbers of rows and columns:");
int x, y;
while (1) {
scanf_s("%d%d", &x, &y);
//判断坐标合法性
if (x <= ROW && y <= COL && x >= 1 && y >= 1) {
//判断坐标是否被占用
if (Board[x - 1][y - 1] == ' ') {
Board[x - 1][y - 1] = 'X';
printf("玩家一落子\n\n");
Display_Board(Board);
break;
}
else {
printf("该位置已经有棋了哦,请重新下棋:");
}
}
else {
printf("You have entered an invalid symbol! Please re-enter:");
}
}
}
1.2.4玩家二落子
void Player_two(char Board[ROW][COL]) {
printf("Please player2 to enter the numbers of rows and columns:");
int x, y;
while (1) {
scanf_s("%d%d", &x, &y);
//判断坐标合法性
if (x <= ROW && y <= COL && x >= 1 && y >= 1) {
//判断坐标是否被占用
if (Board[x - 1][y - 1] == ' ') {
Board[x - 1][y - 1] = 'O';
printf("玩家二落子\n");
Display_Board(Board);
break;
}
else {
printf("该位置已经有棋了哦,请重新下棋:");
}
}
else {
printf("You have entered an invalid symbol! Please re-enter:");
}
}
}
1.2.5电脑落子
//电脑落子
void Computer(char Board[ROW][COL]) {
while (1) {
int x = rand() % ROW;
int y = rand() % COL;
//判断是否占用
if (Board[x][y] == ' ') {
Board[x][y] = 'O';
printf("电脑落子\n\n");
Display_Board(Board);
break;
}
}
}
1.2.6判断游戏状态
//判断游戏状态
char check_win(char Board[ROW][COL]) {
//判断行
for (int i = 0; i < ROW; i++) {
for (int j = 0; j < COL - 4; j++) {
if (Board[i][j] == Board[i][j + 1] && Board[i][j] == Board[i][j + 2]
&& Board[i][j] == Board[i][j + 3]
&& Board[i][j] == Board[i][j + 4]
&& Board[i][j] != ' ') {
return Board[i][j];
}
}
}
//判断列
for (int i = 0; i < ROW - 4; i++) {
for (int j = 0; j < COL; j++) {
if (Board[i][j] == Board[i+1][j] && Board[i][j] == Board[i+2][j]
&& Board[i][j] == Board[i + 3][j]
&& Board[i][j] == Board[i + 4][j]
&& Board[i][j] != ' ') {
return Board[i][j];
}
}
}
//判断左对角线
for (int i = 0; i < ROW - 4; i++) {
for (int j = 0; j < COL - 4; j++) {
if (Board[i][j] == Board[i+1][j+1] && Board[i][j] == Board[i+2][j+2]
&& Board[i][j] == Board[i + 3][j + 3]
&& Board[i][j] == Board[i + 4][j + 4]
&& Board[i][j] != ' ') {
return Board[i][j];
}
}
}
//判断右对角线
for (int i = 0; i < ROW-4 ; i++) {
for (int j = 4; j < COL; j++) {
if (Board[i][j] == Board[i - 1][j - 1] && Board[i][j] == Board[i - 2][j - 2]
&& Board[i][j] == Board[i - 3][j - 3]
&& Board[i][j] == Board[i - 4][j - 4] && Board[i][j] != ' ') {
return Board[i][j];
}
}
}
//判断棋盘是否满了
for (int i = 0; i < ROW; i++) {
for (int j = 0; j < COL; j++) {
if (Board[i][j] == ' ')
return 'g';
}
}
return 'p';
}
1.2.7打印主菜单
void menu() {
system("cls");
printf("********************\n");
printf("***** 1.play one ***\n");
printf("***** 2.play two ***\n");
printf("***** 3.exit *******\n");
printf("********************\n");
}
1.3单人模式主体逻辑
void game() {
//存储棋盘数据-二维数组
char Board[ROW][COL]; //这里只创建了数据,但背景棋盘没有必要单独写出来,就和数据一起了
//初始化棋盘数据
InitBoard(Board, ROW, COL);
//打印棋盘和棋盘数据
Display_Board(Board);
char sign;
while (1) {
//玩家一 下棋 并判断游戏是否继续
Player_one(Board);
sign = check_win(Board);
if (sign != 'g')
break;
//电脑下棋 并判断游戏是否继续
Computer(Board);
sign = check_win(Board);
if (sign != 'g')
break;
}
//判断胜利者
if (sign == 'X')
printf("Player_one is a winer!\n");
else if (sign == 'O')
printf("Computer is a winer!\n");
else
printf("There are no losers here!\n");
printf("按任意键回到主菜单");
getch();
}
1.4双人模式主体逻辑
void game_two() {
//存储棋盘数据-二维数组
char Board[ROW][COL]; //这里只创建了数据,但背景棋盘没有必要单独写出来,就和数据一起了
//初始化棋盘数据
InitBoard(Board, ROW, COL);
//打印棋盘和棋盘数据
Display_Board(Board);
char sign;
while (1) {
//玩家一 下棋 并判断游戏是否继续
Player_one(Board);
sign = check_win(Board);
if (sign != 'g')
break;
//玩家二下棋 并判断游戏是否继续
Player_two(Board);
sign = check_win(Board);
if (sign != 'g')
break;
}
//判断胜利者
if (sign == 'X')
printf("Player_one is a winer!\n");
else if (sign == 'O')
printf("Computer is a winer!\n");
else
printf("There are no losers here!\n");
printf("按任意键回到主菜单");
getch();
}
1.5游戏主体逻辑
int main(void) {
srand((unsigned int)time(NULL));
int chose_menu;
do {
//打印目录
menu();
printf("请输入你的要求:");
//根据用户选择进入界面
scanf_s("%d", &chose_menu);
switch (chose_menu) {
case 1:
printf("The game is loading,please wait patiently\n");
game();
break;
case 2:
game_two();
break;
case 3:
printf("The game is exiting!\n");
break;
default:
printf("You have entered an invalid symbol! Please re-enter:\n");
break;
}
} while (chose_menu != 3);
return 0;
}
2游戏源码
#pragma once
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
//定义字符
#define ROW 10 //改变这两个数值可改变棋盘大小
#define COL 10
//初始化棋盘数据
void InitBoard(char(*Board)[COL], int row, int col) {
for (int i = 0; i < row; i++) {
for (int j = 0; j < col; j++) {
Board[i][j] = ' ';
}
}
}
//打印棋盘及棋盘数据
void Display_Board(char Board[ROW][COL]) {
system("cls");
int i = 0, j = 0;
printf(" ");
for (i = 0; i < COL; i++) {
if (i < COL - 1)
printf(" %d |", i + 1);
else
printf(" %d ", i + 1);
}
printf("\n\n");
for (i = 0; i < ROW; i++) {
if (i < ROW - 1) {
for (j = 0; j < COL; j++) {
if (j == 0)
printf("%d %c |", i + 1, Board[i][j]);
else if (j < COL - 1) {
printf(" %c |", Board[i][j]);
}
else
printf(" %c \n", Board[i][j]);
}
}
else {
for (j = 0; j < COL; j++) {
if (j == 0&&ROW<10)
printf("%d %c |", i + 1, Board[i][j]);
else if(j==0)
printf("%d %c |", i + 1, Board[i][j]);
else if (j < COL - 1) {
printf(" %c |", Board[i][j]);
}
else
printf(" %c \n", Board[i][j]);
}
}
if (i < ROW - 1)
printf("- ");
else
printf(" ");
if (i < ROW - 1) {
for (j = 0; j < COL; j++) {
if(j==0){
printf(" ---|");
}else if (j < COL - 1)
printf("---|");
else
printf("---\n");
}
}
}
}
//玩家一落子
void Player_one(char Board[ROW][COL]) {
printf("Please player1 to enter the numbers of rows and columns:");
int x, y;
while (1) {
scanf_s("%d%d", &x, &y);
//判断坐标合法性
if (x <= ROW && y <= COL && x >= 1 && y >= 1) {
//判断坐标是否被占用
if (Board[x - 1][y - 1] == ' ') {
Board[x - 1][y - 1] = 'X';
printf("玩家一落子\n\n");
Display_Board(Board);
break;
}
else {
printf("该位置已经有棋了哦,请重新下棋:");
}
}
else {
printf("You have entered an invalid symbol! Please re-enter:");
}
}
}
//玩家二落子
void Player_two(char Board[ROW][COL]) {
printf("Please player2 to enter the numbers of rows and columns:");
int x, y;
while (1) {
scanf_s("%d%d", &x, &y);
//判断坐标合法性
if (x <= ROW && y <= COL && x >= 1 && y >= 1) {
//判断坐标是否被占用
if (Board[x - 1][y - 1] == ' ') {
Board[x - 1][y - 1] = 'O';
printf("玩家二落子\n");
Display_Board(Board);
break;
}
else {
printf("该位置已经有棋了哦,请重新下棋:");
}
}
else {
printf("You have entered an invalid symbol! Please re-enter:");
}
}
}
//电脑落子
void Computer(char Board[ROW][COL]) {
while (1) {
int x = rand() % ROW;
int y = rand() % COL;
//判断是否占用
if (Board[x][y] == ' ') {
Board[x][y] = 'O';
printf("电脑落子\n\n");
Display_Board(Board);
break;
}
}
}
//判断游戏状态
char check_win(char Board[ROW][COL]) {
//判断行
for (int i = 0; i < ROW; i++) {
for (int j = 0; j < COL - 4; j++) {
if (Board[i][j] == Board[i][j + 1] && Board[i][j] == Board[i][j + 2]
&& Board[i][j] == Board[i][j + 3]
&& Board[i][j] == Board[i][j + 4]
&& Board[i][j] != ' ') {
return Board[i][j];
}
}
}
//判断列
for (int i = 0; i < ROW - 4; i++) {
for (int j = 0; j < COL; j++) {
if (Board[i][j] == Board[i+1][j] && Board[i][j] == Board[i+2][j]
&& Board[i][j] == Board[i + 3][j]
&& Board[i][j] == Board[i + 4][j]
&& Board[i][j] != ' ') {
return Board[i][j];
}
}
}
//判断左对角线
for (int i = 0; i < ROW - 4; i++) {
for (int j = 0; j < COL - 4; j++) {
if (Board[i][j] == Board[i+1][j+1] && Board[i][j] == Board[i+2][j+2]
&& Board[i][j] == Board[i + 3][j + 3]
&& Board[i][j] == Board[i + 4][j + 4]
&& Board[i][j] != ' ') {
return Board[i][j];
}
}
}
//判断右对角线
for (int i = 0; i < ROW-4 ; i++) {
for (int j = 4; j < COL; j++) {
if (Board[i][j] == Board[i - 1][j - 1] && Board[i][j] == Board[i - 2][j - 2]
&& Board[i][j] == Board[i - 3][j - 3]
&& Board[i][j] == Board[i - 4][j - 4] && Board[i][j] != ' ') {
return Board[i][j];
}
}
}
//判断棋盘是否满了
for (int i = 0; i < ROW; i++) {
for (int j = 0; j < COL; j++) {
if (Board[i][j] == ' ')
return 'g';
}
}
return 'p';
}
void menu() {
system("cls");
printf("********************\n");
printf("***** 1.play one ***\n");
printf("***** 2.play two ***\n");
printf("***** 3.exit *******\n");
printf("********************\n");
}
void game() {
//存储棋盘数据-二维数组
char Board[ROW][COL]; //这里只创建了数据,但背景棋盘没有必要单独写出来,就和数据一起了
//初始化棋盘数据
InitBoard(Board, ROW, COL);
//打印棋盘和棋盘数据
Display_Board(Board);
char sign;
while (1) {
//玩家一 下棋 并判断游戏是否继续
Player_one(Board);
sign = check_win(Board);
if (sign != 'g')
break;
//电脑下棋 并判断游戏是否继续
Computer(Board);
sign = check_win(Board);
if (sign != 'g')
break;
}
//判断胜利者
if (sign == 'X')
printf("Player_one is a winer!\n");
else if (sign == 'O')
printf("Computer is a winer!\n");
else
printf("There are no losers here!\n");
printf("按任意键回到主菜单");
getch();
}
void game_two() {
//存储棋盘数据-二维数组
char Board[ROW][COL]; //这里只创建了数据,但背景棋盘没有必要单独写出来,就和数据一起了
//初始化棋盘数据
InitBoard(Board, ROW, COL);
//打印棋盘和棋盘数据
Display_Board(Board);
char sign;
while (1) {
//玩家一 下棋 并判断游戏是否继续
Player_one(Board);
sign = check_win(Board);
if (sign != 'g')
break;
//玩家二下棋 并判断游戏是否继续
Player_two(Board);
sign = check_win(Board);
if (sign != 'g')
break;
}
//判断胜利者
if (sign == 'X')
printf("Player_one is a winer!\n");
else if (sign == 'O')
printf("Computer is a winer!\n");
else
printf("There are no losers here!\n");
printf("按任意键回到主菜单");
getch();
}
int main(void) {
srand((unsigned int)time(NULL));
int chose_menu;
do {
//打印目录
menu();
printf("请输入你的要求:");
//根据用户选择进入界面
scanf_s("%d", &chose_menu);
switch (chose_menu) {
case 1:
printf("The game is loading,please wait patiently\n");
game();
break;
case 2:
game_two();
break;
case 3:
printf("The game is exiting!\n");
break;
default:
printf("You have entered an invalid symbol! Please re-enter:\n");
break;
}
} while (chose_menu != 3);
return 0;
}