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Alpha阶段初始任务分配 - TEAM LESS ERROR

耳一文 2022-04-19 阅读 33
团队开发
项目内容
这个作业属于哪个课程课程社区的链接
这个作业的要求在哪里作业要求的链接
课程任务制定团队软件工程Alpha阶段初始任务分配

文章目录

Alpha阶段初始任务分配

在这里插入图片描述

前端

视图模块

  • Quick Memo视图

    • UI接口对应后端
  • 总视图

    • UI接口对应后端
  • Event-based视图

    • UI接口对应后端

后端

对象类

Memo

_CLASS_ Memo {
 	private _INT_ _id;
    private _STRING_ _value;
    
    public _INT_ GetID() { ... }
    // Simply return _id.
    
    public _STRING_ GetValue() { ... }
    // Simply return _value.
    
    public void Edit(_STRING_ newValue) { ... }
    // Simply replace _value with newValue.
}

Event

_CLASS_ Event {
	private _INT_ _id, _priority;
    private Event _fatherEvent; // Do consider: Since EventBasedModule is actually a tree structure, could it perform better if we store not only the father but along with all the grandpas from the root as a father chain? If you think this works, please do as you wish.
	private _LIST_<Event> _subEvents;
    private QuickMemoModule _memoModule;
	private Time _deadline, _startInDay, _endInDay, _routine, _remindInAdvance;
	private _LIST_<Person> _associates;
	private _STRING_ _place;
	private _LIST_<_FILE_> _attachments;
	private _FLOAT_ _progressPercentile;
	
	public Event(_INT_ id, 
				 _INT_ piority,
                 Event fatherEvent, 
				 _LIST_<Event> subEvents, 
                 QuickMemoModule memoModule, 
				 Time deadline, 
				 Time startInDay, 
				 Time endInDay, 
				 Time routine, 
				 Time remindInAdvance, 
				 _LIST_<Person> associates, 
				 _STRING_ place, 
				 _LIST_<_FILE_> attachments, 
				 _FLOAT_ progressPercentile) {
		...			 
	}
    
    // Remember to make each attribute a GetXXX() method.
    
    public void EditPriority(_INT_ v) { ... }
    // Simple _priotity value change.
    
    public void AddMemo(Memo m) { ... }
    // You may want to use QuickMemoModule.AddMemo(Memo memo).
    
    public void DeleteMemo(Memo m) { ... }
    
    public void EditMemo(Memo m, _STRING_ newV) { ... }
    
    public void AddSubEvent(Event e) { ... }
    // Append e to subEvents.
    
    public void DeleteSubEvent(Event e) { ... }
    
    public void FinishSubEvent(Event e) { ... }
    
    public void EditDeadline(Time t) { ... }
    
    public void EditStartInDay(Time t) { ... }
    
    public void EditEndInDay(Time t) { ... }
    
    public void EditRoutine(Time t) { ... }
    
    public void EditRemindInAdvance(Time t) { ... }
    
    public void AddAssociate(Person p) { ... }
    
    public void DeleteAssociate(Person p) { ... }
    
    public void EditAssociate(Person p, _STRING_ newName, _STRING_ newDescription) { ... }
    
    public void EditPlace(_STRING_ p) { ... }
    
    public void UploadFile(_FILE_ f) { ... }
    // Append to attachments.
    
    public void DeleteFile(_FILE_ f) { ... }
    
    public void CalculateProgress() { ... }
    // Get a current progress percentile.
    
    public void TransEvent(Event newFather) { ... }
    // Transfer this event to a new father.
}

Time

_CLASS_ Time {
	private _INT_ _year, _month, _day, _hour, _minute;
}

Person

_CLASS_ Person {
	private _STRING_ _name, _description;
}

Quick Memo核心功能模块

_CLASS_ QuickMemoModule { 
    private _LIST_<Memo> _memos;
    
	public void AddMemo(Memo memo) { ... }
	// Add to _memos.
    
    public void DeleteMemo(Memo existingMemo) { ... }
	// Delete thoroughly, make it long gone.
    
    public void FinishMemo(Memo existingMemo) { ... }
	// The reason why we don't mix this with DeleteMemo() is that there could be a review of what the user had done. So, please remember to store finished memos in some way.
    
    public void EditMemo(Memo existingMemo, _STRING_ newValue) { ... }
	// Conduct a simple value change.
    
    public void TransMemoToEvent(Memo existingMemo, Event existingEvent) { ... }
	// Completely transport the memo to the specified event. You may want to use the event method Event.AddMemo(Event event) which you can find later on.
    
    public _LIST_<Memo> GetMemos() { ... }
    // Simply return _memos.
}

Event-based核心功能模块

_CLASS_ EventBasedModule {
	private _LIST_<Event> _eventRoots;
    
    public void AddRootEvent(Event event) { ... }
    // Add to _eventRoots.
    
    public void DeleteRootEvent(Event event) { ... }
    // Delete thoroughly, make it long gone.
    
    public void FinishRootEvent(Event existingEvent) { ... }
    // Please remember to store finished events in some way.
}

数据拉取模块

  • 向远端发送请求

  • 对请求结果作出反应

    • 报错

    • 处理数据

      • 交当前数据
      • 并当前数据

数据存储模块

  • 数据库存储、读取

图像识别模块

  • 图像上传
  • 图像识别
  • 文字提取
  • 返回生成事项
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