目录
一:框架
1.菜单
void meun()
{
printf("********************\n");
printf("*******1.play*******\n");
printf("*******0.exit*******\n");
printf("********************\n");
}
int main()
{ //srand((unsigned int)time(NULL));电脑下棋会用到,不知道srand的去看我的博客
int input=0;
do
{
meun();
printf("请输入:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();//选择1开始游戏
break;
case 0:
printf("退出游戏");
break;
default:
printf("选择错误");
break;
}
} while (input);
return 0;
}
2.初始化棋盘
void InitBoard(char board[ROW][COL], int row,int col)
{
int j,i = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
3.打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i, j;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);//有两个空格更美观些
if (j < col - 1)//先打印数据,再打印列的分割 | ;每行需要两个|所以col-1
{
printf("|");
}
}
printf("\n");//打印完一行 换行
for (j = 0; j < col; j++)
{
printf("---");//一共打印三次
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
}
}
4.玩家下棋
void play_board(char board[ROW][COL], int row, int col)
{
int x, y;
printf("玩家下棋:\n");
while (1)
{
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row && y <= col && y>=1)
{
if (board[x-1][y-1] == ' ')
{
board[x-1][y-1] = '*';
break;
}
else
{
printf("坐标已被占用,请重新输入:");
}
}
else
{
printf("输入无效,请重新输入:");
}
}
}
5.电脑下棋
void computer_board(char board[ROW][COL], int row, int col)
{
printf("电脑下棋:\n");
while (1)
{
int x = rand() % 3 + 1;//和前面的srand一起用
int y = rand() % 3 + 1;
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '#';
break;
}
}
}
6.判断输赢
//
//什么情况,游戏就结束了
//玩家赢 - '*'
//电脑赢 - '#'
//平局 - 'Q'
//继续 - 'C'
//
char is_win(char board[ROW][COL], int row, int col)
{
int i, j;
//三行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2]&& board[i][1] !=' ')
{ //一定要&&哦!
return board[i][0];
/*if (board[i][0] == '*')
{
return '*';
}
else
{
return '#';
}*/
}
}
//三列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
/*if (board[i][0] == '*')
{
return '*';
}
else
{
return '#';
}*/
}
}
//对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[0][0];
}
if (board[0][2] == board[1][1]&& board[1][1] == board[2][0]&& board[1][1] != ' ')
{
return board[0][2];
}
if (if_full(board, ROW, COL) == 1)
{
return 'Q';
}
return 'c';
}