PART ONE
codes.cpp
#include <iostream>
#include <GL/freeglut.h>
using namespace std;
void grab(GLint w, GLint h)
{
GLubyte* image;
GLint dataLength = w * 4 * h; //四通道
image = (GLubyte*)malloc(dataLength);// 分配CPU内存
if (image == 0) {
exit(0);
}
else {
//将GPU缓存数据四通道解包存到CPU内存
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
glReadPixels(0, 0, w, h, GL_BGR_EXT, GL_UNSIGNED_BYTE, image);
}
//打开"rb"文件 获取文件头
GLubyte BMP_Head[54];
FILE* rbFile;
rbFile = fopen("test.bmp", "rb");
if (rbFile == 0) {
exit(0);
}
else {
fread(BMP_Head, sizeof(BMP_Head), 1, rbFile);
fclose(rbFile);
}
//打开"wb"文件
FILE* wbFile;
wbFile = fopen("grab.bmp", "wb");
if (wbFile == 0) {
exit(0);
}
else {
// 写入文件头
fwrite(BMP_Head, sizeof(BMP_Head), 1, rbFile);
//寻址到0x0012 写入文件大小
fseek(wbFile, 0x0012, SEEK_SET);
fwrite(&w, sizeof(w), 1, wbFile);
fwrite(&h, sizeof(h), 1, wbFile);
//寻址到0x0012 写入文件数据
fseek(wbFile, 0, SEEK_END);
fwrite(image, dataLength, 1, wbFile);
//文件生成结束
fclose(wbFile);
}
free(image);
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutCreateWindow("glReadBuffer");
glClearColor(0, 1, 0, 1);
glClear(GL_COLOR_BUFFER_BIT);
glReadBuffer(GL_FRONT);
grab(600,600);
glutMainLoop();
return 0;
}
PART TWO
代码分析
1、在grab()函数前调用glReadBuffer(),将UNPACK-BUFFER更改为GL_FRONT。
2、窗口显示白色,grab到"grab.bmp"的是红色。UNPACK-BUFFER并不是glReadBuffer()设置的GL_FRONT,而是与glClear()对应的GL_BACK。
3、结论: GL_FRONT并不能作为UNPACK-BUFFER.