0
点赞
收藏
分享

微信扫一扫

Python飞机大战代码

白衣蓝剑冰魄 2022-07-18 阅读 102


Python飞机大战代码

Python飞机大战代码_ide


plane_main.py文件

import pygame
from plane_sprites import *


class PlaneGame(object):
def __init__(self):
print("游戏初始化")
self.screen = pygame.display.set_mode(SCREEN_RECT.size)
self.clock = pygame.time.Clock()
self.__create_sprites()
pygame.time.set_timer(CREATE_ENEMY_EVENT, 1000)
pygame.time.set_timer(HERO_FIRE_EVENT, 500)

def __create_sprites(self):

bg1 = Background()
bg2 = Background(True)

self.back_group = pygame.sprite.Group(bg1, bg2)

self.enemy_group = pygame.sprite.Group()

self.hero = Hero()
self.hero_group = pygame.sprite.Group(self.hero)

def start_game(self):
print("游戏开始...")

while True:
self.clock.tick(FRAME_PER_SEC)
self.__event_handler()
self.__check_collide()
self.__update_sprites()
pygame.display.update()

def __event_handler(self):

for event in pygame.event.get():
if event.type == pygame.QUIT:
PlaneGame.__game_over()
elif event.type == CREATE_ENEMY_EVENT:
# print("敌机出场。。。")
enemy = Enemy()
self.enemy_group.add(enemy)
# elif event.type == pygame.KEYDOWN and event.key == pygame.K_RIGHT:
# print("向右移动。。。")
elif event.type == HERO_FIRE_EVENT:
self.hero.fire()

keys_pressed = pygame.key.get_pressed()
if keys_pressed[pygame.K_RIGHT]:
self.hero.speed = 2
elif keys_pressed[pygame.K_LEFT]:
self.hero.speed = -2
else:
self.hero.speed = 0

def __check_collide(self):
pygame.sprite.groupcollide(self.hero.bullets, self.enemy_group, True, True)
enemies = pygame.sprite.spritecollide(self.hero, self.enemy_group, True)
if len(enemies) > 0:
self.hero.kill()
PlaneGame.__game_over()

def __update_sprites(self):
self.back_group.update()
self.back_group.draw(self.screen)
self.enemy_group.update()
self.enemy_group.draw(self.screen)
self.hero_group.update()
self.hero_group.draw(self.screen)
self.hero.bullets.update()
self.hero.bullets.draw(self.screen)

@staticmethod
def __game_over():
print("游戏结束")
pygame.quit()
exit()


if __name__ == '__main__':
game = PlaneGame()
game.start_game()

plane_sprites.py文件

import random
import pygame

SCREEN_RECT = pygame.Rect(0, 0, 480, 700)
FRAME_PER_SEC = 60
CREATE_ENEMY_EVENT = pygame.USEREVENT
HERO_FIRE_EVENT = pygame.USEREVENT + 1


class GameSprite(pygame.sprite.Sprite):

def __init__(self, image_name, speed=1):
super().__init__()

self.image = pygame.image.load(image_name)
self.rect = self.image.get_rect()
self.speed = speed

def update(self):
self.rect.y += self.speed


class Background(GameSprite):

def __init__(self, is_alt=False):
super().__init__("./images/background.png")
if is_alt:
self.rect.y = -self.rect.height

def update(self):
super().update()
if self.rect.y >= SCREEN_RECT.height:
self.rect.y = -self.rect.height


class Enemy(GameSprite):
def __init__(self):
super().__init__("./images/enemy1.png")
self.speed = random.randint(1, 3)
self.rect.bottom = 0
max_x = SCREEN_RECT.width - self.rect.width
self.rect.x = random.randint(0, max_x)

def update(self):
super().update()
if self.rect.y >= SCREEN_RECT.height:
# print("飞出屏幕,需要从精灵组删除。。。")

self.kill()

def __del__(self):
# print("敌机挂了 %s" % self.rect)
pass


class Hero(GameSprite):

def __init__(self):

super().__init__("./images/me1.png", 0)
self.rect.centerx = SCREEN_RECT.centerx
self.rect.bottom = SCREEN_RECT.bottom - 120
self.bullets = pygame.sprite.Group()

def update(self):
self.rect.x += self.speed
if self.rect.x < 0:
self.rect.x = 0
elif self.rect.right > SCREEN_RECT.right:
self.rect.right = SCREEN_RECT.right

def fire(self):
print("发射子弹。。。")
for i in (0, 1, 2):
bullet = Bullet()
bullet.rect.bottom = self.rect.y - i * 20
bullet.rect.centerx = self.rect.centerx
self.bullets.add(bullet)


class Bullet(GameSprite):

def __init__(self):
super().__init__("./images/bullet1.png", -2)

def update(self):
super().update()
if self.rect.bottom < 0:
self.kill()

def __del__(self):
print("子弹被销毁。。。")

​​素材下载​​ 提取码:txm8


举报

相关推荐

412飞机大战(python基础)

Python飞机大战小游戏

c++飞机大战源代码

使用python做飞机大战

Python入门基础---飞机大战

0 条评论