我决定不从Babylonjs 基础来讲了 直接整合cesium与babylonjs可视化来讲
我整合一个类库 后续不断更新中
npm i @haibalai/cesium-babylonjs
初始化cesium -babylonjs 类库, map 是cesium 的viewer对象
import { BabylonMapManager } from “@haibalai/cesium-babylonjs”;
BabylonMapManager.init(map);
添加特效
import { BabylonMapManager } from “@haibalai/cesium-babylonjs”;
const fragmentShader = `
uniform float iTime;
varying vec2 vUv;
vec3 hsb2rgb(in vec3 c)
{
vec3 rgb = clamp(abs(mod(c.x6.0+vec3(0.0,4.0,2.0),
6.0)-3.0)-1.0,
0.0,
1.0 );
rgb = rgbrgb*(3.0-2.0rgb);
return c.z * mix( vec3(1.0), rgb, c.y);
}
voidmain(void) {
// float time = iTime1.;
vec2 uv = (vUv - 0.5) * 4.0;
float r = length(uv) * 0.9;
vec3 color = hsb2rgb(vec3(0.24, 0.7, 0.4));
float a = pow(r, 2.0);
float b = sin(r * 0.8 - 1.6);
float c = sin(r - 0.010);
Cesium 与 Babylon.js 可视化 glsl 特效篇(三十二) - 小专栏