0
点赞
收藏
分享

微信扫一扫

Cesium 与 Babylon.js 可视化 glsl 特效篇(二十三)


我决定不从Babylonjs 基础来讲了 直接整合cesium与babylonjs可视化来讲

我整合一个类库 后续不断更新中

npm i @haibalai/cesium-babylonjs

初始化cesium -babylonjs 类库, map 是cesium 的viewer对象

import { BabylonMapManager } from “@haibalai/cesium-babylonjs”;
BabylonMapManager.init(map);

添加特效

import { BabylonMapManager } from “@haibalai/cesium-babylonjs”;
const fragmentShader = `
uniform float iTime;
uniform vec2 iResolution;
varying vec2 vUv;
vec3 COLOR1 = vec3(0.0, 0.0, 0.3);
vec3 COLOR2 = vec3(0.5, 0.0, 0.0);
float BLOCK_WIDTH = 0.01;
voidmain(void) {
vec2 uv = (vUv - 0.3) * 2.0 ;
// To create the BG pattern
vec3 final_color = vec3(1.0);
vec3 bg_color = vec3(0.0);
vec3 wave_color = vec3(0.0);
float c1 = mod(uv.x, 2.0 * BLOCK_WIDTH);
c1 = step(BLOCK_WIDTH, c1);
float c2 = mod(uv.y, 2.0 * BLOCK_WIDTH);
c2 = step(BLOCK_WIDTH, c2);
bg_color = mix(uv.x * COLOR1, uv.y * COLOR2, c1 * c2);
// To create the waves
float wave_width = 0.01;
uv = -1.0 + 2.0 * uv;
uv.y += 0.1;
for(float i = 0.0; i < 10.0; i++) {
uv.y += (0.07 * sin(uv.x + i/7.0 + iTime ));
wave_width = abs(1.0 / (150.0 * uv.y));


Cesium 与 Babylon.js 可视化 glsl 特效篇(二十三) - 小专栏


举报

相关推荐

0 条评论