我决定不从Babylonjs 基础来讲了 直接整合cesium与babylonjs可视化来讲
我整合一个类库 后续不断更新中
npm i @haibalai/cesium-babylonjs
初始化cesium -babylonjs 类库, map 是cesium 的viewer对象
import { BabylonMapManager } from “@haibalai/cesium-babylonjs”;
BabylonMapManager.init(map);添加特效
import { BabylonMapManager } from “@haibalai/cesium-babylonjs”;
const fragmentShader = `
uniform float iTime;
const vec2 iResolution = vec2(1.0,1.0);
varying vec2 vUv;
float time;
floathash( float n )
{
return fract(sin(n)43758.5453);
}
floatnoise( in vec2 x )
{
vec2 p = floor(x);
vec2 f = fract(x);
f = ff*(3.0-2.0f);
float n = p.x + p.y57.0;
float res = mix(mix( hash(n+ 0.0), hash(n+ 1.0),f.x),
mix( hash(n+ 57.0), hash(n+ 58.0),f.x),f.y);
return res;
}
floatSmokeParticle(vec2 loc, vec2 pos, float size, float rnd)
{
loc = loc-pos;
float d = dot(loc, loc)/size;
if (d > 1.0) return 0.0;
float r= timernd1.85;
Cesium 与 Babylon.js 可视化 glsl 特效篇(二十九) - 小专栏