我决定不从Babylonjs 基础来讲了 直接整合cesium与babylonjs可视化来讲
我整合一个类库 后续不断更新中
npm i @haibalai/cesium-babylonjs
初始化cesium -babylonjs 类库, map 是cesium 的viewer对象
import { BabylonMapManager } from “@haibalai/cesium-babylonjs”;
BabylonMapManager.init(map);
添加特效
import { BabylonMapManager } from “@haibalai/cesium-babylonjs”;
const fragmentShader = `
uniform float time;
vec2 iResolution = vec2(1.0,1.0);
varying vec2 vUv;
#define AA 1
#define HEIGHT 12.
vec3 _col;
#define iTime time
#define PI 3.14159
#define TAU 6.28318
vec3 spunk(vec2 uv)
{
vec3 col = vec3(.55,0.35,1.225);
uv.x += sin(0.2+uv.y0.8)0.5;
uv.x = uv.x50.0;
float dx = fract(uv.x);
uv.x = floor(uv.x);
float t = iTime0.4;
uv.y = 0.15;
float o=sin(uv.x215.4);
float s=cos(uv.x33.1).3 +.7;
float trail = mix(95.0,35.0,s);
float yv = fract(uv.y + ts + o) * trail;
yv = 1.0/yv;
yv = smoothstep(0.0,1.0,yv
Cesium 与 Babylon.js 可视化 glsl 特效篇(三十五) - 小专栏