我决定不从Babylonjs 基础来讲了 直接整合cesium与babylonjs可视化来讲
我整合一个类库 后续不断更新中
npm i @haibalai/cesium-babylonjs
初始化cesium -babylonjs 类库, map 是cesium 的viewer对象
import { BabylonMapManager } from “@haibalai/cesium-babylonjs”;
BabylonMapManager.init(map);
添加特效
import { BabylonMapManager } from “@haibalai/cesium-babylonjs”;
const fragmentShader = `
uniform float iTime;
vec2 resolution = vec2(1.0,1.0);
uniform float zoom;
varying vec2 vUv;
#define PI 3.14
mat2 rotate3d(float angle)
{
return mat2(cos(angle), -sin(angle), sin(angle), cos(angle));
}
float f=0.005+sin(iTime);
voidmain()
{
vec2 p = (vUv -0.5) * 2.0 ;
p.x = resolution.x / resolution.y;
p = rotate3d((iTime * min(2.0iTime,iTime*20.0)) * PI) * p;
float t;
t = 0.045 / abs(0.8 - length§);
t += 0.035 / abs(1.0 - length(p-vec2(0.05,0.0)));