我决定不从claygl基础来讲了 直接整合arcgis与claygl可视化来讲
关于整合clagyl 有兴趣看我这篇文章 arcgis 与 claygl 引擎结合做地图可视化我整合一个类库 后续不断更新中
npm i @haibalai/gismap4-claygl
初始化gismap4-claygl 类库, view是arcgis的sceneView对象
import { ClayglMapManager} from “@haibalai/gismap4-claygl”;
ClayglMapManager.init(view);添加特效
import { ClayglMapManager} from “@haibalai/gismap4-claygl”;
import * as clay from “claygl”;
const fragmentShader = `
uniform float ratio;
float PI = 3.1415926;
uniform float iTime;
const vec2 iResolution = vec2(1.0,1.0);
varying vec2 vUv;
voidmain() {
vec2 p = (vUv - 0.5) * 2.0;
float tau = PI * 2.0;
float a = atan(p.x,p.y);
float r = length§*0.75;
vec2 uv = vec2(a/tau,r);
//get the color
float xCol = (uv.x - (iTime / 3.0)) * 3.0;
xCol = mod(xCol, 3.0);
vec3 horColour = vec3(0.25, 0.25, 0.25);
if (xCol < 1.0) {
horColour.r += 1.0 - xCol;
horColour.g += xCol;
}
elseif (xCol < 2.0) {
xCol -= 1.0;
horColour.g += 1.0 - xCol;
horColour.b += xCol;
Arcgis 与 Claygl 可视化 glsl 特效篇(六) - 小专栏