我决定不从claygl基础来讲了 直接整合arcgis与claygl可视化来讲
关于整合clagyl 有兴趣看我这篇文章 arcgis 与 claygl 引擎结合做地图可视化
我整合一个类库 后续不断更新中
npm i @haibalai/gismap4-claygl
初始化gismap4-claygl 类库, view是arcgis的sceneView对象
import { ClayglMapManager} from “@haibalai/gismap4-claygl”;
ClayglMapManager.init(view);
添加特效
import { ClayglMapManager} from “@haibalai/gismap4-claygl”;
import * as clay from “claygl”;
const fragmentShader = `
precision highp float;
uniform float iTime;
uniform vec2 iResolution;
varying vec2 vUv;
// Rand value between 0 and 1
floatrand(vec2 p) {
return fract(sin(dot(p, vec2(12.543,514.123)))4732.12);
}
// Value noise
floatnoise(vec2 p) {
vec2 f = smoothstep(0.0, 1.0, fract§);
vec2 i = floor§;
float a = rand(i);
float b = rand(i+vec2(1.0,0.0));
float c = rand(i+vec2(0.0,1.0));
float d = rand(i+vec2(1.0,1.0));
return mix(mix(a, b, f.x), mix(c, d, f.x), f.y);
}
// Fractal noise
floatfbm(vec2 p) {
float a = 0.5;
float r = 0.0;
for (int i = 0; i < 8; i++) {
r += anoise§;
a = 0.5;
p = 2.0;
}
return r;
}
// Lasers originating from a central point
floatlaser(vec2 p, int num) {
float r = atan(p.x, p.y);
float sn = sin(rfloat(num)+iTime);
float lzr = 0.5+0.5sn;
Arcgis 与 Claygl 可视化 glsl 特效篇(十七) - 小专栏