我决定不从claygl基础来讲了 直接整合arcgis与claygl可视化来讲
关于整合clagyl 有兴趣看我这篇文章 arcgis 与 claygl 引擎结合做地图可视化我整合一个类库 后续不断更新中
npm i @haibalai/gismap4-claygl
初始化gismap4-claygl 类库, view是arcgis的sceneView对象
import { ClayglMapManager} from “@haibalai/gismap4-claygl”;
ClayglMapManager.init(view);添加特效
import { ClayglMapManager} from “@haibalai/gismap4-claygl”;
import * as clay from “claygl”;
const fragmentShader = `
constfloat ratio = 1.0;
float PI = 3.1415926;
uniform float iTime;
const vec2 iResolution = vec2(1.0,1.0);
varying vec2 vUv;
vec2 rotate(vec2 p, float rad) {
mat2 m = mat2(cos(rad), sin(rad), -sin(rad), cos(rad));
return m * p;
}
vec2 translate(vec2 p, vec2 diff) {
return p - diff;
}
vec2 scale(vec2 p, float r) {
return p*r;
}
floatcircle(float pre, vec2 p, float r1, float r2, float power) {
float leng = length§;
float d = min(abs(leng-r1), abs(leng-r2));
if (r1<leng && leng<r2) pre /= exp(d)/r2;
float res = power / d;
return clamp(pre + res, 0.0, 1.0);
}
floatrectangle(float pre, vec2 p, vec2 half1, vec2 half2, float power) {
p = abs§;
if ((half1.x<p.x || half1.y<p.y) && (p.x<half2.x && p.y<half2.y)) {
pre = max(0.01, pre);
}
float dx1 = (p.y < half1.y) ? abs(half1.x-p.x) : length(p-half1);
float dx2 = (p.y < half2.y) ? abs(half2.x-p.x) : length(p-half2);
float dy1 = (p.x < half1.x) ? abs(half1.y-p.y) : length(p-half1);
float dy2 = (p.x < half2.x) ? abs(half2.y-p.y) : length(p-half2);
float d = min(min(dx1, dx2), min(dy1, dy2));
Arcgis 与 Claygl 可视化 glsl 特效篇(七) - 小专栏