我决定不从claygl基础来讲了 直接整合arcgis与claygl可视化来讲
关于整合clagyl 有兴趣看我这篇文章 arcgis 与 claygl 引擎结合做地图可视化
我整合一个类库 后续不断更新中
npm i @haibalai/gismap4-claygl
初始化gismap4-claygl 类库, view是arcgis的sceneView对象
import { ClayglMapManager} from “@haibalai/gismap4-claygl”;
ClayglMapManager.init(view);
添加特效
import { ClayglMapManager} from “@haibalai/gismap4-claygl”;
import * as clay from “claygl”;
const fragmentShader =
`
#extension GL_OES_standard_derivatives : enable
precision highp float;
uniform float time;
uniform vec2 mouse;
vec2 resolution = vec2(1.0,1.0);
varying vec2 vUv;
constfloat r = .5;
constfloat mg = 1.7320508;
constfloat PI_H = 1.570796326794896;
constfloat PI = 3.14159265358979;
constfloat PI_2 = 6.28318530717958;
constfloat PI_4 = 12.56637061435917;
const vec3 mulColor1 = vec3( .9, .2, 1. );
const vec3 mulColor2 = vec3( .1, .8, .2 );
const vec3 lineColor1 = vec3( .0, .95, .5 );
const vec3 lineColor2 = vec3( .1, .05, .9 );
const vec3 bgColor = vec3( .2, .15, .5 );
const vec3 glowColor = vec3( .1, .75, .55 );
const vec3 frontColor = vec3( 1., 1., 1. );
Arcgis 与 Claygl 可视化 glsl 特效篇(四十三) - 小专栏